Audio Review
complete
Philip Floetotto
complete
SyncSketch finally supports audio files! Happy Sketching.
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Philippe Stalla
Philip FloetottoThank you!!!
Philip Floetotto
Philippe Stalla: You are welcome :) And please let us know if you are missing anything. You can even select "ranges" to play and it will display the range on top of the waveform.
Philip Floetotto
in progress
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JeremiahMoore
This would be brilliant for podcasts, and other audio-only content.
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JeremiahMoore
Looks like FrameIO can do it - though some of us would prefer to stay in Syncsketch.
Mike Jennings
We generate audio waveforms already for short clips; you can see them in the background of the timeline. So it wouldn't be much trouble to render bigger waveforms, I suppose. Then just extend the playhead vertically into the canvas.
Mike Jennings
Thanks for the suggestion! Can you tell us a little more about how you envision this?
I'm guessing that instead of a video image over the timeline you would see a waveform. But it gets a little more complicated if you want to zoom in on a section (and you surely will); we would need a zoomable timeline. I also think we would need to attach comments to a range of audio, not just to a point in the timeline as we have now.
Would you expect to have sketches? That one would get really weird when zooming the timeline.
How about Compare mode? Is it necessary? Is A/B mode sufficient or would you want a mix? panned? (Seems like that would be weird.)
Any other requirements?
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Philippe Stalla
Mike Jennings: Hi Mike, thanks for your immediate reply. I would not overcomplicate things here. A waveform would be nice, but is not essentially needed. We would simply use it to share voice over casting, music moodtracks, etc. so there is no need for zooming in, comments on a range of audio, compare mode. Right now we export audio to m4v and import these to syncsketch but simply having mp3, wav, etc. accepted would be great. If a waveform is possible, that would surely be great. Thanks!!!
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JeremiahMoore
Mike Jennings: Bare bones features are…
- time-stamped comments
- sync sessions
I think second level features would include
- waveform view - a simple waveform in the "playhead" area might suffice.
- Possibly reading or writing marker formats (a model for this is "twistedwave" app)
Other Thoughts
- Honestly not sure if it's necessary to zoom.
- No idea how sketching could work (!) unless you just generated a dummy video.
- Generating a dummy video with audio added would be a quick way to do a minimal / test implementation
- Personally I don't think compare would get used.
Interestingly, sound-only quicktime .MOV seems to be working, at base level.
Mike Jennings
JeremiahMoore: Nice workaround! Can you detail your process for creating the .MOV file that worked?